![]() Open your PSD in APhoto or create your own layers there, then export layers to individual files – preferably likely PNG – via Export Persona as described in this post. Normal workflow is to create animation frames as layers and take that file to animation software for gif creation. ScreenToGif offers 5 methods to control the Gif anim export (does not support 8bit source images, so I would have to enforce RGB mode for output and use in ScreenToGif). Processing the frames with ColorQuantizer saves typically 50% in terms of file size in combination with OpenToonz/Tahoma2d and the proper output settings. (Tahoma2d is a simplified GUI version of OpenToonz). (2) is pretty simple, and also includes gif animation controls to define the length of the frames. (1) allows for much more editing control, but is a more complex animation application. Right-clicking one of the frames enables the user to open the folder with the images (which will all be 24 bit). The editor allows for movie import, and converts to image frames. It is also possible to render a movie file to images with OpenToonz/Tahoma2d.Ģ) an alternative option is ScreenToGif. ![]() As an image sequence OpenToonz/Tahoma2d automatically re-imports the adjusted images. ![]() The dither amount is controllable, as well as bypassing edges (preventing edge dithering). With ColorQuantizer I process all images to 8bit or even less colours depending on the source material. The advantage of image sequences: each image can be separately edited in an external image editor, and I use ColorQuantizer to control the conversion to 8bit images with precise controls for dithering, rare colours threshold, balancing gradients and details. Either import the movie file directly, or convert the movie file to an image sequence and import that. ![]()
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